Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach (Wordware Game and Graphics Library)

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Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach (Wordware Game and Graphics Library) by Frank Luna.pdf

Uploaded : 2018/06/24 

Last checked : 52 Minutes ago!

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Descriptions : Introduction to D Game Programming with DirectX c A Shader Approach presents an introduction to programming interactive computer graphics with an emphasis on game development using real time shaders with DirectX The book is divided into three parts that explain basic mathematical and D concepts show how to describe D worlds and implement fundamental D rendering techniques and demonstrate the application of Direct D to create a variety of special effects With this book understand basic mathematical tools used in video game creation such as vectors matrices and transformations discover how to describe and draw interactive D scenes using Direct D and the D DX library learn how to implement lighting texture mapping alpha blending and stenciling using shaders and the high level shading language HLSL explore a variety of techniques for creating special effects including vertex blending character animation terrain rendering multi texturingarticle systems reflections shadows and normal mapping f ind out how to work with meshes load and render X filesrogram terrain camera collision detection and implement D object picking review key ideas gain programming experience and explore new topics with the end of chapter exercises










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